I went to a dark and brooding landscape and farmed critters to craft a weapon. I was locked in an alarmingly long series of quests at a barber shop, with one of the quest steps requiring that I take out a giant hair monster 10 times over. I fought the Brutalcorn, a bro that bellowed challenges at me. I entered a cavern that was full of extremely deadly chickens, as well as one massive chicken boss that took forever to beat. No Artix Entertainment game has ever really captivated me from a pure gameplay standpoint and AQ3D doesn’t either, but the world of Lore and the completely madcap adventures my character has been going on and the things she’s fought have made all of the other pain points extremely easy to tolerate. What kept me going through this not particularly fun class and routine gameplay beats were the extremely fun and amusing quests. The combat rotation, then, tends to be an attempt to put out raw damage as fast as possible using the damage buff Moglin summon, then alternating between the heal strikes and mana recovery strikes in a war of attrition that hopefully goes my way, resulting in a class that has the sort of gameplay of a tank while also feeling like its made out of papier-mâché. There are a couple of other skills that sort of help, such as a Moglin summon that heals for every weapon hit, but these heals are single digit and incremental at best, and keeping the skill active chews through mana until I swap to another summon that recovers mana with every hit. The problem with this, though - and likely a problem that’s borne of my initial selection of being a mage - is that it’s an extremely soft class that right now doesn’t feel like it’s dishing out damage enough to outpace the pain received. I was expecting a pet class and so I was pleasantly surprised that it wasn’t, as the class simply draws upon the strength of Moglins to enhance melee attacks. What isn’t extremely fun, though, is the Moglomancer. For once, though, I didn’t blast by the quest text, mostly because I knew it was going to be extremely fun to read. You get quests, you follow the arrow, you complete the laundry list, and then you turn it in to the NPC for rewards. It also set the stage for how my life (un-life?) in the world of Lore was going to play out from here on.Īfter this righteous whuppin’ and getting flung across the world finished up, things in AQ3D pushed on pretty much as expected from a themepark MMO standpoint. That said, starting off things with having my character being brutally beaten down by the main big bad only to get back up every time for more really took me by surprise. I used to play this game back when it was a Flash-animated single-player title (especially its sci-fi counterpart MechQuest) and unabashed goofiness is the norm for games put together by Artix Entertainment. To be honest, I was expecting plenty of silliness. And that was just the beginning of my AdventureQuest 3D adventures. Let’s see… I was flung across the world, I fought an extremely hyperactive unicorn bro, I nearly got defeated by chickens, and I fought a monstrous tree stump that spoke only in puns.
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